Luckily, the brand new Innistrad: Midnight Hunt features more werewolves than any other set before, featuring a brand new Daybound/Nightbound mechanic that tracks and transforms creatures based on the time of day
Wanderer usually draws you to land when an enchantment enters the battlefield, and the Composer puts them right into play
The extra mana also helps fuel the following set of cards
SoR is not going to take over a game immediately in the way that SoT may but its ability to draw you cards on command for as long as it sits in play will definitely dominate the long game
They can be played alongside high-cost cards in order to spend your extra ink and develop your board, they can get buffed by a Support character like Rolly and become a cheap way to trade up into bigger threats, and Lucky can discover them when you use his ability Good as New, making them more valuable in your deck than in your hand
Instead I opted for player removal and swung with everything knocking them out